Junkman: Outback Adventure

The Brief

3D platformer designed as a proof of concept.

The task was to design a game to explore the value of gameplay in advertising & marketing.

Camera run adapted for Unreal (geometry had various lighting issues, which were fixed)

Development

Started with ideating the core mechanics (3D platformer with collectibles).

Birds eye view to plan level layout.

Iterations

working prototype after 3 days of development

First prototype

1st resolved packaged version

Packaged version

Gameplay Demo